﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace SimpleGameFramework.Network
{
    /// <summary>
    /// 网络消息包类型
    /// </summary>
    public enum PacketType : byte
    {
        /// <summary>
        /// 未定义
        /// </summary>
        Undefined = 0,

        /// <summary>
        /// 客户端发往服务器的包
        /// </summary>
        ClientToServer,

        /// <summary>
        /// 服务器发往客户端的包
        /// </summary>
        ServerToClient,

    }
}

